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dc.contributor.authorAkman, Emrah
dc.contributor.authorcakir, Recep
dc.date.accessioned2025-03-28T07:23:02Z
dc.date.available2025-03-28T07:23:02Z
dc.date.issued2023
dc.identifier.issn1049-4820
dc.identifier.issn1744-5191
dc.identifier.urihttps://doi.org/10.1080/10494820.2020.1841800
dc.identifier.urihttps://hdl.handle.net/20.500.12450/5992
dc.description.abstractRecently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students' learning experiences. In this study, the effect of an educational virtual reality game, named Kesfet Kurtul, on fourth-grade students' academic achievement in fractions and their engagement to mathematics was investigated. The experimental study was carried out using a quasi-experimental design. The educational VR game was used in the treatment group (N = 32). In the comparison group (N = 32), the method applied in school, which includes predominantly mobile applications developed in fractions, were used. As a result of the research; the educational VR game Kesfet Kurtul was found to increase academic achievement and to maintain the level of student engagement in mathematics. It was determined that the experimental method has the same effect as the method applied in school in the comparison group, in terms of academic achievement and student engagement to mathematics. Besides, in terms of social sub-dimension of student engagement, it was observed that Kesfet Kurtul was more effective than the method applied in school.en_US
dc.language.isoengen_US
dc.publisherRoutledge Journals, Taylor & Francis Ltden_US
dc.relation.ispartofInteractive Learning Environmentsen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectvirtual realityen_US
dc.subjectelementary educationen_US
dc.subjectinteractive learning environmentsen_US
dc.subjectfractionsen_US
dc.subjectstudent engagementen_US
dc.titleThe effect of educational virtual reality game on primary school students' achievement and engagement in mathematicsen_US
dc.typearticleen_US
dc.departmentAmasya Üniversitesien_US
dc.authoridCakir, Recep/0000-0002-2641-5007
dc.authoridAkman, Emrah/0000-0003-0637-919X
dc.identifier.volume31en_US
dc.identifier.issue3en_US
dc.identifier.startpage1467en_US
dc.identifier.endpage1484en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.doi10.1080/10494820.2020.1841800
dc.department-temp[Akman, Emrah] Ordu Univ, Dept Educ Sci, Ordu, Turkey; [cakir, Recep] Amasya Univ, Comp Educ & Instruct Technol Dept, Amasya, Turkeyen_US
dc.identifier.wosWOS:000589606600001en_US
dc.snmzKA_WOS_20250328
dc.indekslendigikaynakWeb of Scienceen_US


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