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dc.contributor.authorKoca, Sevde
dc.contributor.authorCakir, Recep
dc.date.accessioned2024-03-12T19:29:28Z
dc.date.available2024-03-12T19:29:28Z
dc.date.issued2022
dc.identifier.issn0144-929X
dc.identifier.issn1362-3001
dc.identifier.urihttps://doi.org/10.1080/0144929X.2021.1984580
dc.identifier.urihttps://hdl.handle.net/20.500.12450/2319
dc.description.abstractThe purpose of this study is to determine the effect of LEGO-based educational applications on students' academic motivation, reflective thinking skill towards problem solving, spatial visualisation, and mental rotation comparatively. This study adopts a quasi-experimental research design with a control group. We recruited a total of twenty-six sixth graders from a private school. The data collection instruments were Reflective Thinking Skill Scale towards Problem Solving, Academic Motivation Scale, Spatial Visualisation Scale, and Mental Rotation Scale. The experimental process lasted for four weeks. LEGO-based teaching aids were employed in the experimental group, whereas Scratch-based educational applications were used in the control group. Based on the findings, there was an increase in the reflective thinking skill towards problem solving as well as mental rotation and spatial visualisation skills of the students in both groups. However, it has been found that the mean scores of reflective thinking skill towards problem solving and spatial visualisation skills of the experimental group students are higher than those of the control group. We conclude that LEGO-based educational applications have a more positive impact on the development of reflective thinking skill towards problem solving and spatial visualisation skill compared with Scratch-based educational applications. According to our findings, we discuss limitations and provide recommendations for researchers and practitioners.en_US
dc.language.isoengen_US
dc.publisherTaylor & Francis Ltden_US
dc.relation.ispartofBehaviour & Information Technologyen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectcoding and roboticsen_US
dc.subjectLEGO-based educational appsen_US
dc.subjectacademic motivationen_US
dc.subjectreflective thinking skillen_US
dc.subjectspatial visualisationen_US
dc.subjectmental rotationen_US
dc.titleEffect of educational robotic applications on students' cognitive outcomesen_US
dc.typearticleen_US
dc.departmentAmasya Üniversitesien_US
dc.authoridKOCA, Sevde/0000-0002-8468-5718
dc.authoridCakir, Recep/0000-0002-2641-5007
dc.identifier.volume41en_US
dc.identifier.issue15en_US
dc.identifier.startpage3329en_US
dc.identifier.endpage3345en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.scopus2-s2.0-85144581624en_US
dc.identifier.doi10.1080/0144929X.2021.1984580
dc.department-temp[Koca, Sevde] Amasya Univ, Inst Sci Comp Educ & Instruct Technol, Amasya, Turkey; [Cakir, Recep] Amasya Univ, Dept Comp Educ & Instruct Technol, Fac Educ, Amasya, Turkeyen_US
dc.identifier.wosWOS:000703070900001en_US
dc.authorwosidÇakır, Recep/JUV-6781-2023


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