dc.contributor.author | Korkmaz, Ozgen | |
dc.date.accessioned | 2019-09-01T13:05:23Z | |
dc.date.available | 2019-09-01T13:05:23Z | |
dc.date.issued | 2016 | |
dc.identifier.issn | 2255-8942 | |
dc.identifier.issn | 2255-8950 | |
dc.identifier.uri | https://dx.doi.org/10.22364/bjmc.2016.4.4.24 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12450/1254 | |
dc.description | WOS: 000390898300024 | en_US |
dc.description.abstract | The aim of the study was to present the effect of Lego Mindstorms Ev3 based design activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research is a pretest-posttest with control group semi-experimental study. The study group of the research consisted of 53 students attending the faculty of engineering. The experimental group was administered a teaching method with Lego Mindstorms Ev3 based design activities. On the other hand, in the control group C++ topics were directly taught via editor. Research data were collected via the implementing academic achievement test (Kr-20= 0.71), attitude towards learning programming scale (Cronbach's Alpha =0.84) and computer programming self-efficacy scale (Cronbach's Alpha= 0.966). Obtained findings were: The education using Lego Mindstorms Ev3 design activities contributed more meaningfully to the academic success of the students in terms of C++ programming language compared to the traditional method. | en_US |
dc.description.sponsorship | Amasya University Project Coordination Unit of Scientific Researches [SEB-BAP 14-37] | en_US |
dc.description.sponsorship | This research has been executed within the scope of SEB-BAP 14-37 project endorsed by Amasya University Project Coordination Unit of Scientific Researches. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | UNIV LATVIA | en_US |
dc.relation.isversionof | 10.22364/bjmc.2016.4.4.24 | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Lego Mindstorms Ev3 | en_US |
dc.subject | programming | en_US |
dc.subject | attitude | en_US |
dc.subject | academic achievement | en_US |
dc.subject | and self-efficacy perception | en_US |
dc.title | The Effect of Lego Mindstorms Ev3 Based Design Activities on Students' Attitudes towards Learning Computer Programming, Self-efficacy Beliefs and Levels of Academic Achievement | en_US |
dc.type | article | en_US |
dc.relation.journal | BALTIC JOURNAL OF MODERN COMPUTING | en_US |
dc.identifier.volume | 4 | en_US |
dc.identifier.issue | 4 | en_US |
dc.identifier.startpage | 994 | en_US |
dc.identifier.endpage | 1007 | en_US |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
dc.contributor.department-temp | [Korkmaz, Ozgen] Amasya Univ, Fac Technol, Dept Comp Engn, Amasya, Turkey | en_US |